Sora Shuryu Jounin
Posts : 18 Reputation<♠> : 14 Join date : 2010-05-19
| Subject: Shuryu |Great Hunters from the Sea| Sun May 23, 2010 5:21 am | |
| Clan Name: Shuryu Clan ( The great Hunters from the Sea ) Clan Village: Mist Village or Land of Fangs or Land of Claws Clan Symbol: Clan Weapons: [Special weapons of the clan if they have any] Requirements: Water Or Wind as main element, Must have Shuryu in your name, Must be from the Land of Fangs, Claws or Mist village - Also Shuryu Clan is known for tracking skills you might wanna add that as a special skill in your character app or jutsu list Kekke Genkai: Watarugan(渡る, Over Cross Eyes)- When activated the Doujutsu sees chakra flow, also the brain waves of the user became extremely active increasing speed of thought and thinking rate to a higher level The Watarugan can lock unto a person's chakra signature by looking at them tracking their position and movement by means of meters, miles, yards, longitude, latitude and altitude, if the some one uses some sort of clone jutsu while they are already locked the user instantly locks unto those as well even able to tell which is the original, closes for a 10 seconds the Lock is disengaged, Watarugan also sees heat signatures though it cannot lock onto them and can see things from far distances, the eye can also see Chakra trails even able to tell of frequency changes, it can also copy wind jutsus by spinning memorizing it perfectly cutting S-Rank training in half. The Watarugan can also see scent trails in the air and ground even able to tell if poison is in the air or on a substance. The Watarugan is only activated in one eye and when activated it cannon turn off as if the eye was transplanted, Shuryu clan members usually cover it with an eye patch or head band so it wont affect their daily lives. The Watarugan uses little chakra. - Spoiler:
Immature Watarugan: This is the first stage of the Watarugan the awakening/immature stage, when the eye is activated for the first time it stays activated, it can see chakra flow and see into far distances, and pick up heat signatures, at this stage the eye does not have the chakra signature locking ability, but the person's brain waves increase to a small degree. It is Activated during a great deal of training and meditation:: C-Rank training Mature Watarugan: The Doujutsu sees chakra flow, also the brain waves of the user became extremely active increasing speed of thought and thinking rate to a higher level. It can lock unto a person's chakra signature by looking at them tracking their position and movement by means of meters, miles, yards, longitude, latitude and altitude, if the some one uses some sort of clone jutsu while they are already locked the user instantly locks unto those as well even able to tell which is the original, more chakra is used depending on how far and how many people are being locked-on closes for a 10 seconds the Lock is disengaged another feature is the locks targeting which enables the eye to keep track of non chakra objects mentally noting their speed velocity and direction of movement enabling quicker movement for dodging, the eye also sees heat signatures though it cannot lock onto them and can see things from far distances it can also copy wind jutsus by spinning memorizing it perfectly cutting S-Rank training in half. The eye can also see Chakra trails even able to tell of frequency changes. The Watarugan can also see scent trails in the air and ground even able to tell if poison is in the air or on a substance. Activated after training A - Rank training Brain charger: A state in which a user obtains the Watarugan in both eyes, usually by transplant, unlike the usual Watarugan which is in one eye when someone uses obtains Brain charger they can deactivate and reactivate the Watarugan like normal doujutsus, however this Evolution gives a user conflicting brainwaves creating faint multiple personalities and thoughts, driving the person to insanity, the only bonus to this is that a Genjutsu so practically useless since a personality would instantly knock the user from the genjutsu and things move slightly slower to their eyes the added bonus is a chakra boost as the first of the chakra gates is Automatically Opened. On a Some Occasions a the multiple Faint personalities in the user's brain form up and become a split personality all together even having a name of its own to show independence, but if this happens the Personality never develops a bond with the original, usually fighting to come out and take control of the body and later become the dominant personality or just so that the body can survive help the original sometimes. If a Split personality arises the original person cannot access the Brain charger and it is solely used by the split personality when it comes out. One may even talk to this split personality like a Jinjuriki would its demon, usually the personality would be locked in some sort of cage and chained up unless it is very dominant and can break from the cage anytime it wishes.((Dice roll will determine if one obtains a split personality or just multiple faint ones 2 even numbers = Split personality)) Hiden Techniques: [Hiden (秘伝, Secret) Jutsu are passed down from generation to generation in certain regions or clans not kekkei Genkais.] - Spoiler:
Name: Hidden Aqua Jutsu Rank: C Type: Ninjutsu Style: Water Description: The User becomes invisible(or one with the water) in the water then move in and out of it and their scent completely disappears and with the use of the underwater motion technique is near impossible to detect. this jutsu can be used to avoid water techniques.
Name: Advanced Underwater Motion Rank: B Type: Ninjutsu Style: Water Description: Unlike the Usual Underwater Motion Technique this is not meant for stealth but propels them for incredible speed underwater by pushing them selves with chakra as the user somewhat skates/runs under the water attacking the opponent in various ways.
Name: Water Release: Three-Figure Sharks Rank: C Type: Ninjutsu Style: Water Description: A Strong Water style technique where the user clasps their hands and absorbs the moisture in the air creating an orb of water around their clasped hands, then three whips of water launch out from the orb where at the head of them is pressurized water and shaped like a small miniature Shark, fin and all(a bit larger than Kunais), the three sharks act independently changing direction on the User's command and move very fast unable to slow down or stop, when they hit something solid the sharks explode releasing their pressure able to put a hole in a boulder
Name: Water Release: Six - Figure Sharks Rank: C Type: Ninjutsu Style: Water Description: An Advance form of the three figure Sharks technique where instead of three there are six sharks moving at the same speed and have the same strength, requires a little more chakra for the extra three sharks to make six.
Name: Water Release: Twelve - Figure Sharks Rank: B Type: Ninjutsu Style: Water Description: Another evolution in the Figure shark techniques, this jutsu instead of six or three sharks creates twelve, this sharks however are slightly larger in size and have a larger pressurized explosion than the six and three figure shark techniques making it a good siege technique able to blow through walls, because controlling twelve of them individually is hard to perform, Shuryu clan members usually use their Watarugan's high brain waves to perform the technique properly.
Name: Water Release: 24-Figure Shark Frenzy Rank: A Type: Ninjutsu Style: Water Description: The last stage in the Figure shark jutsu series where instead of and orb of water around the user's hands a sphere of water surrounds the user's entire body and 24 whips of water launch out from the orb where at the head of them is pressurized water and shaped like a large Sharks(size of regular sharks)despite their size the sharks move as fast as the miniature ones from the previous techniques. Each shark acts independently by the user's command, and unlike previous Figure shark techniques these sharks only explode on command or when it hits very hard other wise it will rip through it. the pressure explosive potential of these sharks suppose that of the other figure techniques creating a large pressurized explosion((Smaller than explosion tags)), Controlling these amounts of sharks individually is very hard and is impossible to perform properly with out the Watarugan or by some other means to increase brain wave power.
Name: Water Release: Grand Scale Demon Shark Rank: S Type: Ninjutsu Style: Water Description: A Powerful jutsu created by combining all the sharks after using the 24-Figure Shark Frenzy technique, it creates a large monstrous shark of water infused with chakra Unlike the Figure shark techniques this shark does not explode on contact but by command, The shark chases its targets and devours them in side the shark the pressure is so great that opponents would immediately begin to feel it, the user can increase the pressure and crush their opponent killing them by adding more chakra, if the shark is damaged the user can add more chakra to it and reform it, the explosive capacity of this technique is high enough to wipe out a large area. The technique requires a high amount of chakra to perform and concentration.
Name: Air Shift Dance Rank: C Type: Ninjutsu Style: Wind Description: A Basic wind style technique where the user with out hand signs pushes and shifts their movement in mid air to avoid attacks or counter attack very easily, it jutsu also allows a safe fall as they exert wind chakra while the fall to come to a rushing halt or float gently down, the technique how ever only works in short limits requiring good timing to pull it off. Most people think of it as Gliding as it is not exactly flying.
Name: Wind Enhancement Rank: C Type: Ninjutsu Style: Wind Description: A Basic Wind Jutsu that is great for Combo techniques, it is best used in conjunction with Fire and Water techniques, the user after brief hand signs Puts their palm on the person casting the Fire or water jutsu and the wind enhances the technique, Water jutsu becomes highly pressurized and powerful, Fire techniques become very powerful and more heat is created. This jutsu only enhances techniques that are coming directly from the Caster's body
Name: Chakra poison Suppression Rank: A Type: Ninjutsu Description: By focusing chakra inside ones body the user can locate and single out poisons and foreign contaminants preventing them from effecting the user, The jutsu uses little chakra to cast and none to maintain it, it can hold the effects of Poisons and infections, for an entire week enough time to find a cure and heal ones self.
Name: Kazenoha(風の刃, Wind Blade) Rank: A Type: Ninjutsu Style: Wind Description: This jutsu channels a large amount of wind chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of wind produces a sound reminiscent of a large gust of wind. Once the technique is completed an orb of disturbed air surrounds the user acting as a minor defense but really reduces friction in the air increasing speed, the user charges forward and thrusts the Kazenoha into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces.
Kekkei Genkai Jutsus: - Spoiler:
Name: Over-Cross Wind Burst Rank: B Type: Ninjutsu Style: Wind Description: The user's Watarugan eye spins in a fast fashion and then suddenly wind begins to generate from the eye like a fan blowing back opponents and objects in its eye sight(Must have the Mature Watarugan)
Name: Over-Cross Capture Projection Rank: D Type: Ninjutsu Style: Ninja Art Description: The user Looks at something and takes an imprinting image into their mind, or creates a video, of something they see, the user can then project this image/video from their eye unto a surface like a projector at a later date. The Watarugan spins while performing this.
Name: Ryūjin (龍神, God of Sea) Rank: S Type: Ninjutsu Style: Water Description: One of the Ninja worlds most powerful Water techniques some times called the flames of water, The user's body is coated on certain areas with Blue like flames, it looks somewhat like blue flames but actually isn't, it is highly concentrated chakra induced glowing water that can come from a single drop of sweat the water is some what intangible like putting your hand in fire but no heat, The water like flames engulf and eat away and extinguish ANY fire technique(Even Amaterasu) or heat Harmful to the user making it larger as it extinguishes the fire by feeding on the chakra used to produce it. When this Jutsu is activated all water techniques produced by the user has double the effect and power than before, and one can coat weapons or certain Jutsu with the water flames. The Technique relies on some one with the Brain Charger in order to perform and it uses a large amount of chakra to produce and maintain((It has Been Lost to the Land of Claws and Mist Village parts of the clan..))
History: The Shuryu clan was founded in the Land of Fangs by Hiachi Shuryu of the fog, he established it from bands of shinobi tribes that roamed the land of fangs 200 years before Ninja village's were created, he created a unique jutsu called the Watarugan a powerful Doujutsu which gained him respect and fear in the Land of fangs to the point where he became its ruler, with the Help of the clan Hiachi became a fearsome ruler with no one daring to challenge him, soon he had children whom all bore the Watarugan but only in one eye, and his children had children and so on, eventually the strongest portion of the clan were the Children grand, and great grandchildren of him, this made the other portion of the clan very agitated, even though they also had the name od Shuryu they did not have the Watarugan which made them angry and jealous. After Hiachi's death of old age the part of the clan challenged the off springs of Hiachi for control which caused a great split and fighting erupted, causing the ones whom were not of Hiachi's blood to depart from the clan changing their names and creating new clans. It was after the great division of the clan that the Land of Fangs was now with out a ruler until a feudal lord took over, the Shuryu clan felt cheated from their birth right to rule the land and declared a private war against the feudal lord who had the other clans in the land of fangs working under him it was the small group of Shuryu vs an entire land of clans, the odds were stacked but it did not matter to them, because of all the fighting the Shuryu grew ruthless and adapted Tracking and hunting methods, adding that with the Watarugan they were powerful foes, but even they could not fight off all the other clans, it was only after three years of fighting the Shuryu admitted defeat and swore allegiance to the feudal lord but they never liked it and it prompted half of the clan to go else where, and so they left to the Land of Claws which usually had conflicts with the Land of Fangs perfect for revenge as most of them thought, but when a conflict arised between both nations Shuryu found them selves fighting other Shuryu a bloody mess it was. 100 years before ninja villages a man named Ichigo Shuryu lead the Land of Claw's Shuryu faction into a private war against the Land of Fang's Shuryu faction in an attempt to annihilate and steal their secret jutsus each side of the clan had grown to hate each other due to their countries constant conflicts with each other, even during peace times both sides of the clan would fight each other to prove which was best, the Fang who saw them selves as the Originals, or the Claw who saw them selves as the ones who would never bow to Lord that wasn't one of their own. The fighting between the two branches escalated to the point where a few members on both sides became sick of it leaving the branches and making a new home in the Land of water, there another branch of the Shuryu clan was created, but even there they could not find peace usually fighting off other clans that had been there for years. The Land of water Shuryu branch became larger and larger due to the influx of Claw and Fang branch members leaving their lands to find peace, soon the Shuryu Water branch became stronger and larger than both Fang and claw branches combined, and when the Village hidden in the mist was founded the Shuryu clan in the water country made it their home, it was common knowledge that the Fang and Claw branches hated the Shuryu in the Land of water more than they hated each other, and as the years passed rumors of the clan's extinction on the Fang and Claw countries grew but this was not true there were still small pockets and remnants of the clan existing in the land of claws. The Shuryu branch in the mist knew nothing much of their history and some of their Clan jutsus were lost, only in the temples and hideouts on the Land of Fangs and Claws would they find them but they knew not where the hideouts or temples were and the remnants of the clans in the area would never allow the Mist branch to enter or find it with out killing them first, the Clan's Ultimate technique was kept hidden in a hideout in the Land of Fangs neither the Claw or Mist factions know where it is or what it is. It is unknown whether or not the Fang faction of the clan still exists to the ninja world, the feudal lord of the Fang knows who they are and keep there presence a secret. | |
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Gaara Kazekage
Posts : 52 Reputation<♠> : 13 Join date : 2010-05-06 Age : 41 Location : Sunagakure No Sato Job/hobbies : Sungakure No Sato, Kazekage.
| Subject: Re: Shuryu |Great Hunters from the Sea| Sun May 23, 2010 6:03 am | |
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